Originally shared by Dylan Boates
Oh crap! I was supposed to post this on Thursday but forgot!
So, in my last Dungeon World game, things started getting tense between the players and the Cult of the Crippled God.
They basically KNOW that the Cult is a front for the Worm God and is working with the assassins (At least, one group of them. The PCs haven’t clued in that there are two distinct groups of assassins.) but they don’t want to just go in there and kill all the peasants just for worshiping the wrong god.
So they’ve been creeping around, recruiting spies, even capturing and interrogating an acolyte, trying to find the information they need to bust up the cult with a minimum of violence.
However, the cultists totally know that the PCs are after them and holed up in their leaders tent, which they sanctified and protected with a magic barrier.
So Hyccorax decided “Screw their god’s protections, I’m going in there anyway!” and tried to force his way through the barrier. He got an 8 on his Defy Danger, of course and I told him “You can break through the barrier, but you’ll never be the same again if you do.”
He broke through the barrier, and we ended the session…
Now I need to figure out what the hell happens to Hyccorax!
I’m pretty sure that by visibly shattering their god’s protection and appearing in the tent like the devil himself he’s going to seriously challenge the faith of most of the new converts, and they’ll probably kill the high priest, so the cult is on the ropes…. But Hyccorax has to be forever changed by his brush with divine power.
Earlier we had established that the Worm God’s power has tainted the magic of the Earth Goddess (Hyccorax’s patron) and drawing on her power was making him weaker, so I was thinking of a move relating to that, but I’m coming up blank.
Does anyone out there have a suggestion?