Somehow, over the course of an afternoon, an idle thought about “what if grognard was a /class/ in Dungeon World?”…

Somehow, over the course of an afternoon, an idle thought about “what if grognard was a /class/ in Dungeon World?”…

Somehow, over the course of an afternoon, an idle thought about “what if grognard was a /class/ in Dungeon World?” transmuted itself into an enormous semi-conversion project. Look in this document for previews of the grognard, mousquetaire, and physicien classes.

5 thoughts on “Somehow, over the course of an afternoon, an idle thought about “what if grognard was a /class/ in Dungeon World?”…”

  1. Oh, I definitely get what you’re saying. I’m sure there’s several brilliant AW swashbuckling hacks out there in the cloud of unwritten games.

    But, I don’t think that’s what I’m looking to make here – at least, not yet. What I’m doing here is bringing a little swash and buckle into the Dungeon World. The setting of Soleille is actually part of long-standing homebrew campaign world that Jarrah James and I have been playing with for years, filled with dwarves and orks and trolls.

    I do think that bringing that swashbuckling flavour won’t be as simple as just writing some new core classes – my starting point in this respect is Jonathan Walton’s Dark Heart and his alternate DM principles, agenda, and moves which subtly but definitively change the flavour of the game.

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