Somehow, over the course of an afternoon, an idle thought about “what if grognard was a /class/ in Dungeon World?” transmuted itself into an enormous semi-conversion project. Look in this document for previews of the grognard, mousquetaire, and physicien classes.
Somehow, over the course of an afternoon, an idle thought about “what if grognard was a /class/ in Dungeon World?”…
Somehow, over the course of an afternoon, an idle thought about “what if grognard was a /class/ in Dungeon World?”…
c’est fantastique!
Oui! Magnifique! Il affiche la polyvalence stupéfiante du système!
C’est excellent! Plus, s’il vous plaît!
Oh, I definitely get what you’re saying. I’m sure there’s several brilliant AW swashbuckling hacks out there in the cloud of unwritten games.
But, I don’t think that’s what I’m looking to make here – at least, not yet. What I’m doing here is bringing a little swash and buckle into the Dungeon World. The setting of Soleille is actually part of long-standing homebrew campaign world that Jarrah James and I have been playing with for years, filled with dwarves and orks and trolls.
I do think that bringing that swashbuckling flavour won’t be as simple as just writing some new core classes – my starting point in this respect is Jonathan Walton’s Dark Heart and his alternate DM principles, agenda, and moves which subtly but definitively change the flavour of the game.
More of this, please! I’d love to see the other classes mentioned at the beginning of the document.