Session 2 of my lunchtime game with co-workers
When last we saw our heroes, they were engaging a pair of Colin guards at the mouth of a cave. The paladin shrugged off a crossbow bolt from the bard’s errant maneuver and dispatched the second of the 2 guards just in time for 4 goblin reinforcements to arrive on the scene. The druid held the line as the paladin sliced one of them to shreds. The goblins broke and ran.
The thief managed to find a few copper pieces on the guards and decided to booby-trap the entrance as a contingency. He managed to poison himself in the process.
The druid changed into the form of a bear, thinking to fool any goblins that he might come upon as he took point.
It didn’t take long for the bard to figure out that the tunnel was perfectly cylindrical, a tell-tale sign of the entrance to a dwarves vault. As my players discussed the questions this raised, our heroes came upon a three-way fork. They opted for left…
To be continued…
How much playtime do you manage to squeeze in the lunch break?
First session went about an hour, hour fifteen. We kept this session to just over 30 minutes at request of players.
It’s a very different time requirement from an average session. Is it enough for getting in the game?
As this was the first session with the new time restraint, we’ll have to see how it goes, but everyone appeared to have fun. It’s really about expectations and making sure the pacing works okay. Big combats might be a problem.
Are the players experienced?
None of them had played DW before, and only one of them is an experienced RPGer.
I would like to try something similar as soon I manage to know DW well enough that. I am confortable gming. I feel that the game allows to cram more events in the same gameplay time than standard rpgs, is that so?
Paride Papadia it can. The group’s taking to things pretty well, and I’m not planning much (read: nothing) before sitting down to GM it. Also, I’m still not comfortable with the rules. 🙂