Another compendium class I whipped up while still working on the Alchemist base class, it occurred to me that compendium classes, with their focus on providing a shorthand how experiences while adventuring changes you, would be perfect for various ‘contagious’ monsters, in this case the werewolf. Comments and criticism are appreciated, I think I’ve gotten a little better at creating moves but I’m sure I’ll still make mistakes.
Another compendium class I whipped up while still working on the Alchemist base class, it occurred to me that…
Another compendium class I whipped up while still working on the Alchemist base class, it occurred to me that…
why wouldn’t i allways choose
You can tell allies you have fought beside apart from your prey, but no-one else; not women, not children, not your own friends and family, only those you have shed blood with are safe from you ?
Tim Franzke
Risk of attacking innocents if fighting in a civilised area? That was what I was going for anyway.
Maybe make “won’t attack allies” and “won’t attack innocent bystanders” separate options? Force difficult decisions.
Felan Parker
Good point, I thought the werewolf in a party going bananas and attacking party members would be annoying, but the difficult decision is more important.
But you will allways go for the options that allow you to remain in control. I would say you won’t attack allies or “neutrals” on a hit. The other things you have to give up should be more important. Don’t beeing able to change back is also not as cool. If i want to be cool awesome Werewolf why wouldn’t it want to stay a wolf as long as i can?
There are problems in civilised areas but that is not the primary place DW adventures take place right?
Okay, I’ve revised the list a bit and the number of choices needed to be taken, should be a bit harder-hitting as a choice. Even if you’re not in a civilised area, a canny GM should be able to come up with ways of making the choices bite. Even if you’re in an underground warren, you might come across a Dwarven mine-survey team or a Gnome grotto, or other similar group of otherwise unobjectionable folk who might be alarmed by a rampaging man-beast with a goblin in their teeth.