The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT for dropping PCs into. Tournament Adventures? SO GOOD.
“You are here. Shit is happening. WHY IS IT HAPPENING?”
The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT…
The sweet irony of converting some adventures – the ones that were awkward and had no background in D&D are PERFECT for dropping PCs into. Tournament Adventures? SO GOOD.
“You are here. Shit is happening. WHY IS IT HAPPENING?”
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I’ve been considering a DW conversion of Barrier Peaks as a one-off, since it never really fit a standard D&D campaign.
My favourite question to ask once the chaos of the first scene is over is always “so, why are you here?”
Barrier Peaks is great for that kind of thing.
Now I have to own a copy of Egg of the Phoenix to do a DW conversion of it.
This is how I start campaigns from now on: Heavy duty action awesomeness followed by “so, why are you here?”
See I am actually thinking about writing that into my games rules Kasper Brohus start with the characters doing their awesome, then during the games progression it s the complications that showcase why they failed at something they should normally be good at. Does this seem like a useable thing to explicitly state in the writing or just leave it unspoken?
+Eric Duncan make it explicit, tell people the way to do it, then tell then the freedom they have within the structure.