Is it silly to come up with a few steadings before the first session of play? I think I went overboard, coming up with three steadings that are linked through trade and proximity. I only did the tags, I did not come up with any other information, nor wrote down any leading or open ended questions.
Is it silly to come up with a few steadings before the first session of play?
Is it silly to come up with a few steadings before the first session of play?
Hmm… There is that Agenda: Play to see what happens to follow. So my advice will be: do not prepare even the tags for the steadings: let them emerge from play. When in doubt ask questions, use answers and disclaim decision making.
Also leave blanks (how do i post in italics?)
Italics = _ Italics _ (without spaces)
Strong = * Strong * (without spaces)
Stroke= – Stroke – (without spaces)merci. You are incredibly helpful.
What you say makes a lot of sense, and I see now that by developing game works stuff before the first session, I am imposing what I want to see versus what the group as a whole dynamic may create. Thanks for the reply Daniele!
As long as you’re still leaving blanks and making some space for discovery, prep is totally okay. It’s a sliding scale. Your questions won’t be “what is here” but instead will be “why is it like this?” or “what will happen when…”
If you are trying the game with people who are not very used to sandbox play, I would advise going without anything, just some scenarios on what they do at the world in your mind, like,: PIRATES! or BARBARIAN RAIDERS!
Everything else will com from the classes, races and that one choice they make, which doesn’t even need to be in the ones you think.