GM Screen kick starter.

GM Screen kick starter.

GM Screen kick starter.

I will admit to a selfish interest in this point.

I’m sure this was posted here before, but anybody who has a few bucks to throw at the GM screen on kickstarter (which looks GORGEOUS) should go do so. Only about a week left, and I really want mine! It’s so close to its goal!

Go, DW fans… go!

https://www.kickstarter.com/projects/1322164317/dungeon-world-gms-table-screen-art-print

Ghost form

Ghost form

Ghost form

I’m relatively new to DW, but not to RPGs, so forgive any grievances in advance.

I’m about to start up a gritty mystery campaign where the PCs are, essentially, half-ghosts, unsettled into either heaven or hell (Norse, fictional varieties of such), and are “reborn” into the world but have no recollection of how they died or who/what killed them. The goal of the short (5-7 session) campaign will be to figure out how they died and narratively determine, by their actions as being good or evil, where they end up, if they end up anywhere, by the end of it. Heaven or hell.

So my inquiry is this:

I want them to be able, right from the start, to be able to move and change into ghost forms. I want to know if there are any suggestions or comments or changes.

10+ and they turn choose two or hold +1 from divine or hellish aid. 7-9 choose one.

1. Turn intangible. Can pass through solid objects but can’t interact with the world of the living at least without an additional roll of some kind.

2. Take on any ghostly shape or form until … (not sure the limit–suggestions?)

Is what I’m going for clear? Any ideas or suggestions?