My players have started to run amok with the game and I’m loving it, the only problem is I need help creating a move for a new magic item.
My one player is a Charlatan, he’s been using his cherry bombs almost exclusively in battle. He wanted a way increase its distance and dmg output, so thanks to the help of the party Artificer and a LOT of gold he now has a Predator style mounted cherry bomb launcher that’s magically tied to his monocle and can retract into a backpack with 3 weight.
. We were using the volley rules at first but I think it deserves its own move, I just cant figure out what to do for 7-9 for failure it hits the nearest thing, probably an ally, on a 10 it hits no problem. But I want a hard bargain for the 7-9. I’m stumped and could really use the communities help.
So I’m thinking When you target lock an enemy Roll+INT on a 10+ you are successful and lock on to the enemy roll dmg. on a 7-9 Choose 1or 2?. On a 6- it backfires and aims at the nearest creature/ally( haven’t decided).
Target lock takes longer to happen and you must put yourself in danger. ( I’d like a more concrete action)
????