I’m gearing up for the final session of my norse inspired Dungeon World game, and I’d love to hear any hacks or tips for building particularly large or impressive monsters. Our heroes have set off to an abandoned dwarven kingdom to slay the insanely huge centipede monster who took over thousands of years ago.
I don’t want to go the Terrasque route and make something with no HP and no damage. Its likely the final fight and my players have built up characters who can do an insane amount of damage. I’d like them to be able to let loose and roll those D10+2d8+6d4 attacks. (Actually I think if they properly apply their buffs it gets even worse than that.)
The obvious trick would be to add a custom monster design question of “is this monster just really, ludicrously big?” and give it an extra 40 HP or something. But I’m wondering if anyone has any other ideas to make big monsters truly frightening.