Hey guys. I’m in the infant stages of running my very first campaign [and my first time playing DW, to boot]. I’ve decided to introduce a drug made from coalesced and crystallized raw magic. The idea is that it causes vivid waking dreams, hallucinations, and any number of other effects that could reasonably come from snorting magic like cocaine.
In any event, I’ve tried to model it with a custom move. This is my first time trying this sort of thing; I thought i’d take it to you guys for critique and suggestions as I’m sure there are a number of ways this could be improved. Thanks, guys.
When you ingest glamour roll 2d6 + Con. *on a 10+ pick 2 from below *7-9, pick 1. Either way, you experience vivid hallucinations and your high lasts about an hour.
* You don’t take -1 to INT, CHA, or WIS [DM choice] until you take Glamour again
* You take +1 ongoing to any rolls that use WIS until the Glamour wears off.
* The vivid hallucinations you’re experiencing provide a glimpse of things to come. hold (2) and spend one for one to take +1 to defy danger.