tldr; need to design a custom move for fishing

tldr; need to design a custom move for fishing

tldr; need to design a custom move for fishing

I’ve started GMing a campaign for friends of mine that I’ve played other rpgs with in the past and I know from those games that they love fishing. I don’t blame them; I know when I played World of Warcraft I spent a lot of time fishing too because it allows you to linger in the world and in the character without the pressure of “doing”. When we’ve played D&D, the DM allowed this to turn into people rolling for fishing until patience ran out, the end result being a few fish for dinner around the campfire. Dungeon World doesn’t naturally incentivize fishing because it doesn’t provide an action for it. They say they fish, I say they successfully catch something, and we all move on.

I’d like to surprise them by making fishing more fun. Does anyone have ideas for a custom move? I’m thinking of something along the lines of “When you’ve fished for a period of time…” with 10+ being the finding of a magical item in a fish, 7-9 being some kind of selection of rewards and dangers, and 6 being… I don’t know what yet. I need to make it so that there’s enough risk involved that players don’t fish from now into infinity and end up with so many items that each becomes less unique and valuable.

Ideas?

Flexible Morals

Flexible Morals

Flexible Morals

I meant to ask this during Thief Week but missed my chance, so here it is:

When/how have you used Flexible Morals? The phrasing (“you can tell them”) makes it sound like the move is targeted towards other PCs. I’m just not sure how often PCs are trying to detect one another’s alignments, especially in DW given that each class only has two or three to choose from, assuming no modding. Most PCs will figure out one another’s alignments fairly quickly just through game play (although I can think of two instances when someone in my group misled the others for a while).

Curious to hear stories from actual games!