Ok, just started GMing Dungeon World for the first time. It’s our groups first PbtA game and we’re all loving it. Now, I think I’m ready to introduce some custom moves based on what’s going on in the story. This is my first attempt and I’d love to get feedback on what might be improved (or what’s good and works as-is).
Bit of background: the PCs are in a village where a priest of a new religion has moved in and persuaded most of the poplace to help him rebuild a ruined temple for his new goddess (actually a ruse for an evil plot). Some of the followers are genuine willing believers, but many are in thrall to an evil sorcery advancing the priest’s real plans.
Heresy Against Karisatae
When you speak questionably about the Karisatite religion in front of a follower, roll + CHA.
On a 10+: The follower is not actively angered by your disbelief, but may try to convince you of your error.
On a 7-9: Choose 1.
On a 6-: All 3.
Choose:
The follower is deeply offended, take a -1 (cumulative) forward on all interactions with them.
The follower is struggling to reconcile your words with their faith. They seek guidance from the clergy (reporting your words to them) as soon as possible.
Gain +1 HERESY
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If you have 3+ HERESY:
Word of your heretical views has spread among the followers. They form a mob (with or without the clergy’s knowledge or approval) seeking to remove your influence from among them.