I’ve run a few play test sessions with FotF 2e and we are really digging it – this is a bunch players who are down with the random nature and willing to play thru whatever I throw at them, so far a great system and really loving all the random tables. Although they are all a little wary b/c the hit point rolls were pretty terrible across the board.
Something that has been throwing me is the simplicity of the fight move I’ve been throwing a dungeon world slant to it rather than the deal damage / trade damage rules as written…. am I on the right track here or should it just be a damage thing?
Also with fight – on a -6 the monster is dealing damage with no return from the player?
The only other thing I’ve had a problem with is the discoveries – but on review I think I need to print off that section of perilous wilds and add it to my notes for reference the next time we hit ‘make a discovery’
Also can luck only be regained with level up?
Not sure where the play testing stands but if there is particular feedback I can give on our sessions that might be helpful let me know!