Help with players with a more “traditional” mindset
by which I mean players who don’t like narrative authority over the gameworld .
My players like a consistent fantasy world where they can discover things. They don’t want to invent things on their own. So, if I ask them things like: [Ranger], what does your homeworld look like? or [Bard], what is the grand tale you heard about this hero? – not good.
I won’t say they want to lay back and get spoonfed but they want the traditional GM/player role where the GM tells them how the world works. They want that sense of wonder and excitement when they explore the world.
So, I have these questions:
a) How to make DW work for them generally? How to do worldbuilding (or is that not possible)?
b) How to run an interesting one-shot using a Dungeon Starter (i.e. by Marshall Miller [1]) or John Aegard’s Tight DW Oneshots [1] without using setting questions?
Basically: how to run a low-prep improvised game without having the player input for the setting?
Edit: I played a Dungeon Starter with the players so we tried.
#worldbuilding #improvising #oneshot #gamemastering
[1]: http://www.finemessgames.com/DWsupplements/dungeonstarters
[2]: https://plus.google.com/113677679278469240206/posts/C57G9mh7s5si