Check it Out! Excellent Pay-What-You-Want Dungeon World Fanzine…
http://www.drivethrurpg.com/product/226588/Sword-Breaker-Issue-No-5–The-Folded-Lands
Check it Out! Excellent Pay-What-You-Want Dungeon World Fanzine…
Check it Out! Excellent Pay-What-You-Want Dungeon World Fanzine…
http://www.drivethrurpg.com/product/226588/Sword-Breaker-Issue-No-5–The-Folded-Lands
Grell (Solitary, Large, Intelligent, Hoarder, Planar)
Grell (Solitary, Large, Intelligent, Hoarder, Planar)
Tentacle grab (d12 damage) 16 HP 0 armor
Close, Ignores Armor
Special Qualities: Paralyzing Tentacles, Flight
Grell are fearsome alien predators who exist only to devour other living beings. These aberrations divide all creatures into two categories, the eaters and the eaten, and humans fall into the latter. Grell resemble a bloated flying jellyfish. Their gray-green mass is covered in folds and wrinkles and appears like nothing so much as an enormous brain with a hard bony beak. The creatures have no eyes, instead perceiving the world by receiving sound waves and electrical impulses through their skin, which functions as a single huge ear. A grell is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. A grell’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.A grell has ten pink or purple prehensile tentacles with retractable barbs that inject a paralytic toxin. Sages hypothesize that the creatures spread from world to world by planar travel, either through magical portals or the Vale of Shadows. Grell have no ambitions of conquest or slavery, desiring only food, making a grell a purely local problem, but left unchecked it can represent a plague of predation capable of depopulating an entire area.
Instinct: Devour humans
*Paralyse with a touch
*Grapple with tentacles
*Disappear into shadows
New Dungeon World Module: In Search of an Unknown Adventure
New Dungeon World Module: In Search of an Unknown Adventure
Way back in 1978, Mike Carr wrote a module for Dungeons and Dragons, the first module ever printed for the basic game. This classic module was called In Search of the Unknown, and it included tips for GMs, sample characters, rules for hirelings and henchmen, and was designed to be as flexible as possible. Rooms were largely left for the GM to stock with treasure and monster, and a list of suggestions was given at the end for the GM to tailor to their wishes.
The module is fondly remembered as a great introduction to the game of Dungeons and Dragons and in many ways could be described as a precursor to Marshall Miller’s now classic Dungeon Starter format for Dungeon World. It along with Dyson Logos’ release of his copy-write free (Creative Commons License) “Requasqueton” map inspired this super-sized starter.
I wrote a draft in hospital waiting rooms hoping for a happy holidays for my family. I’m glad to say, for now at least, wishes do sometimes come true.
Now go kill some monsters.
https://drive.google.com/open?id=1XuThPajNjMdapZKjsw3acdjbgxtCV1hT
Infamous OSR Monster Manual (Adults Only!) … On sale but no longer free!
Infamous OSR Monster Manual (Adults Only!) … On sale but no longer free!
Infamous OSR module, currently free in PDF…
Infamous OSR module, currently free in PDF…
Warning this is very a Adult producr and not for everyone….
Great OSR module, currently free in PDF….
Great OSR module, currently free in PDF….
“It’s up to your brave heroes to fight off the invading kobolds and save… the cheese?? Well, a job’s a job, and things underground are seldom what they seem. Wheel of Evil is a 16-page adventure for old-school characters of levels 3 to 5, plus a full-color cover, classic maps, and handouts. Compatible with Labyrinth Lord™ and similar games, including the Advanced Edition Companion.”
MEENLOCK
MEENLOCK
Group, Small, Devious, Intelligent, Terrifying
Chitinous pincers (d8 damage) 6 HP 1 armor
Close
Special Qualities: Horrid alien features, Telepathy
Meenlocks are two-foot tall, bipedal creatures with horrid, insect-like features that are covered in black, shaggy fur. They live in small groups (no more than 5 to a group) in underground caves. The mere sight of a meenlock can cause low-level intelligent creatures to collapse in fear, their touch causes paralysis. If a meenlock lair is disturbed, the occupants will silently follow the responsible party and wear down a single member (chosen generally at random, although humans and paladins will be given priority) with a continual low-level telepathic assault that manifests as whispered voices, strange noises, and other phenomena only perceived by the chosen target. When their weakened prey beds down for the night, the meenlocks will attempt to paralyze them (killing anyone else who resists), carry them back to their lair while still alive, and turn them into another meenlock through a short, gruesome procedure.
Instinct: Protect the tribe
• Touch causes paralysis
• Telepathic assault
• Relentless
Here are my long delayed Dungeon World conversion notes for Michael Prescott’s wonderful The Sky-Blind Spire…
Here are my long delayed Dungeon World conversion notes for Michael Prescott’s wonderful The Sky-Blind Spire adventure location: https://drive.google.com/open?id=1_RdhNKkWbTJWRogy3MuS_W06m3a-i_MM
Happy adventuring!
As always feedback, war stories and general comments are deeply appreciated.
Check it out! Excellent!
Check it out! Excellent!
This is my losing entry into the Gauntlet Writing contest.
This is my losing entry into the Gauntlet Writing contest. The format is different than my usual due to the contest requirements; but I did add a few format flourishes, title and put it in PDF. Happy Halloween!
https://drive.google.com/open?id=0B7cav44145d9eGRqNU9xUHpNWDg