#WizardWeek
Level 2-5 Wizard Move:
Hedge Magic
As long as you have a spell prepared you can pull a bit of the magic, of the spell, through the ether. Describe your desired effect. For instance, pulling a spark to start a campfire from a prepared Fireball spell. If the GM feels that your asking too much, they can let you make the move anyway, but with a small complication, or make you make the Cast a Spell move as normal.
(Thanks to Adrian Thoen for helping me make this sound less crazy that it initially did. Though, he could probably still help me make it more awesome… coughcough) lol
(Edit: For Tim Franzke )
Level 2-5 Wizard Move:
Hedge Magic
When you pull a small portion of a spell you have prepared thought the ether, describe your desired effect and roll+INT.
On a 10+, The spell fragment bores through your soul and happens as described.
On a 7-9, the don’t grab the right pieces of the spell. The effect is slightly different than you described. Until you can get your bearing, you are stunned, and choose one.
-You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
-The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
On a 6-, you didn’t quite manage to grab a small piece of the spell. The whole spell burns through you. Make the Cast a Spell move. Take the effects you were trying to replicate with the spell, and replace them with the full spell. For instance, you’re trying to ignite a small flame inside a chimney, but instead you cast Fireball AT the house. Now you need to put out the fire before it spreads and does any more damage.