In a reply to a post last month in this group about making or finding a soldier class, Sage replied that for the…
In a reply to a post last month in this group about making or finding a soldier class, Sage replied that for the current draft of the war supplement they’re planning on adding a soldier “race” that could replace the standard race move for your class (sort of like the Barbarian “outsider” race). Then if you have that you can choose from a couple extra advacned moves as you gain levels. Basically it’s like a compendium class you can take at character creation.
Similarly, the “Dungeon Frost Hell World” hack of the Hellfrost setting into DW by Antinomian Tendencies (which is great and well worth a read) has “Professions” that look like compendium classes that you take at character creation that refine your character (e.g. Anari Legionnaire, Elven Bladedancer, Iron Guild Mercenary, etc. for fighters, or High Wizard, Convocationist, Unaffiliated Elementalist, etc. for Wizards). Here’s the link to the Dungeon Frost Hell World blog entires: http://antinomiantendencies.blogspot.ca/2012/09/dungeon-frost-hell-world-part-one-races.html.
I really like this approach of compendium classes that you take at first level. It seems like a neat way to add a lot of very specific setting details to classes and races without having to write a ton of new base classes. Mind you, I really like new base classes (and can’t seem to help backing every DW Kickstarter), but I don’t have much time these days to prepare for campaigns, so less work is helpful.
Has anyone else used this approach or something similar? How well did it work?
(The Wicked Fantasy DW conversion also does something somewhat similar. Some of the races modify classes, such as swapping out a few moves, adding extra choices for advanced moves, and/or changing spell lists.)