Does anyone have suggestions for either of the following moves/systems?
Does anyone have suggestions for either of the following moves/systems? I’m running a homebrew Arabian Nights setting and both of these would be killer to improve the thematic feel of the setting.
1. A “seller” equivalent of Supply. The party is based (for now) in the largest city of the region, which I have established as the preeminent trade hub for thousands of miles in any direction (including ocean trade with distant lands). They’ve found some ancient coinage which naturally seems (to me) more valuable than its direct coin worth IF they can find a reputable, interested, wealthy collector/historian/etc. I’ve already got some ideas on this front, but I’d love any advice people have.
2. Reputation systems/moves. I want this game to have a political angle. Being able to reward/trip up with reputation changes, both with individuals and organizations, would be a great way to show the complex web of allegiances present in the city. I’m just not sure how to translate that into concrete, move/system-based meaning.
Thanks for reading and any tips you might have!