Here is how I have modified Jason Cordova ‘s custom Labyrinth move to suit our ongoing DW/Valley Of The Titans game.
When you spend 1 hold, find a treasure, an answer, a missing person, or an exit, and describe the room it is found in.
The PCs are not so much dungeon-crawling the labyrinth, so I don’t expect an emphasis on treasure-seeking. I expect they’ll be trying to find something specific in it, to rescue people from it, to solve the mystery of its existence, to escape it, and/or to destroy it.
Full move below:
When you attempt to navigate the labyrinth, describe how you do it, and then roll +STAT. On a 12+, hold 2. On a 10+, hold 1. On a 7-9, hold 1, but you also encounter a guardian. On a miss, you’ll probably encounter a guardian. On a 1-3, also lose all hold.
When multiple party members navigate in turn, their hold is pooled together.
When you spend 1 hold, find a treasure, an answer, a missing person, or an exit, and describe the room it is found in.
When you spend 4 hold, find the heart of the labyrinth.
#DiscernRealities #Labyrinth