Only had the book for a couple of days and I like what I see so far.
Only had the book for a couple of days and I like what I see so far. I have been looking for a fantasy game to run, mainly to convert a previous setting in to which ran on a different system that didn’t gel well with the group.
Hopefully it won’t take too much work to import some of the setting specific stuff to DW like the magic styles. There were four; Sorcery which the Wizard class pretty much handles unchanged, Storm Callers which were people with natural elemental manipulation abilities (think benders from the Avatar franchise), Storm Summoners who could summon and control elementals and Children of the Archons who were people “blessed” by semi-mythical figures and had special abilities tied to their Archon “parent”. I’ve spotted an Elemental Master playbook which looks like it’ll handle Storm Calling but the Summoning style is looking a bit tricky find one that matches without gutting most of the playbook that I found. And the Children looks like it might require a whole new Playbook which is daunting.
Another tricky part might be deciding which character roles should be classes and which should remain flavour roles.
The only potential snag might be alignments which might not work for some members of the group. And the racial moves since the setting was originally a mono-racial setting with only humans existing as playable.