I’m plotting two custom moves for a phase of the session I’m running tomorrow evening. I think they’re in good shape, but I’m curious what people think. The phase involves diving into the depths of an abyss in the shallow ocean floor, from whence issues toxic gas clouds and scalding steam (there is an underwater volcano at the base of the rift). I figure one or two tests for each player before we move to the next phase, depending on how the story goes.
When you descend further into the choking depths of the abyss, roll +[CON or DEX]
– On a 10+, you avoid the immediate dangers.
– On a 7-9, pick one:
– a scalding jet of steam sears you.
– a billowing cloud of toxic gas disorients you.
– On a 6-, you are swept at the mercy of the current.
When you provide guidance to another as they descend, roll +WIS.
– 10+ – Your guidance yields a +1 forward.
– 7-9 – You neither help nor hinder.
– 6- Your faulty guidance leads to disaster.