So, I’m getting started as a new GM (to Dungeon World and RPGs in general) and trying to learn the ropes. Haven’t played with anyone more experienced in DW and my players are also new, so inevitably I’ll be making some mistakes. We made it through the first session and had a good time, but I’m pretty sure I cheated several times, taking GM moves out of turn while caught up in the narrative and intensity of the situations. I imagine this is only going to get trickier in the next session when I introduce Fronts and try to start tracking ‘background’ moves too.
Are there any good tricks to help remind myself of when I should/shouldn’t be moving and to avoid taking more than one move at a time? I imagine it’s mostly a matter of practice and experience, but maybe there’s some good mnemonic aid. I was thinking of maybe making myself a set of cards to pick from (probably put several possible moves on each card; mostly just a way to remind myself that I’m only picking one) but not sure if that actually helps or would just get in the way of the story.