So I know I’ve got a long way to really running this game like I’d like to be actually running it…but I feel like I’ve got the “Be a Fan of Your Players” guideline down!
Check Out the Owlbear Scorge’s Mad Antics Here…
So I know I’ve got a long way to really running this game like I’d like to be actually running it…but I feel like…
So I know I’ve got a long way to really running this game like I’d like to be actually running it…but I feel like I’ve got the “Be a Fan of Your Players” guideline down!
Check Out the Owlbear Scorge’s Mad Antics Here…
So I’ve been fortunate enough to get to be a part of Brendan Conway fun project for DW called Chain World.
So I’ve been fortunate enough to get to be a part of Brendan Conway fun project for DW called Chain World. Wherein a group of players invite a different guest player in for one session and the next that guest takes over running the game. What I would appreciate from you good people at the tavern is how do you recommend running a BIG BAD…like oh I don’t…say a DRAGON? The description in the core book feels a bit empty. I get that much of the joy of DW is what the group comes up with together on the fly I just would like to think about some mechanical aspects beyond a series of “hack n slash” and “defy danger” rolls. Thoughts ?