Quick question for you guys; how would you as GMs/PCs handle stuff like a fighter PC trying to pick pockets or the…

Quick question for you guys; how would you as GMs/PCs handle stuff like a fighter PC trying to pick pockets or the…

Quick question for you guys; how would you as GMs/PCs handle stuff like a fighter PC trying to pick pockets or the like? Just a Defy Danger with dex, or something else? My main concern is with it stepping on the toes of the thief, but I don’t ever want to say to a PC you can’t do that either. Any ideas?

Throwing this up for feedback.

Throwing this up for feedback.

Throwing this up for feedback. One of my PCs has been complaining about the thief class’s versatility, so I redid it a bit. Tell me what you guys think and if you have any comments or additions that would be appreciated as well. Thanks!

Updated with a ton of changes. I still think it needs some work though, and perhaps a rewrite for Trap Expert entirely.