You know, you can reskin the Inverse World’s Captain playbook to play a dragon-rider very easily.

You know, you can reskin the Inverse World’s Captain playbook to play a dragon-rider very easily.

You know, you can reskin the Inverse World’s Captain playbook to play a dragon-rider very easily. Playing a dragon may not be much harder. I should write that up.

Talk to me about long-term play, if you’ve done it with Dungeon World, or other AW-family games.

Talk to me about long-term play, if you’ve done it with Dungeon World, or other AW-family games.

Talk to me about long-term play, if you’ve done it with Dungeon World, or other AW-family games. How many sessions have you had a campaign go on? Did it feel fun and satisfying, or run into trouble of some kind as it went on, and if so, what sort?

A friend of mine who’s gotten hooked on Dungeon World is looking for a playbook that would have the feel of Final…

A friend of mine who’s gotten hooked on Dungeon World is looking for a playbook that would have the feel of Final…

A friend of mine who’s gotten hooked on Dungeon World is looking for a playbook that would have the feel of Final Fantasy dragoons. From watching clips, I understand that to mean being both heavily armored and highly mobile, with epic leaping and such. Now, I think my friend could get a lot of the vibe by good description with the stock Fighter and basic moves, but I’m curious if anyone wants to point at playbooks more tuned in that direction. Any tips?

I’ve been having fun poking at lots of settings I like for Inverse World fodder, the last few days.

I’ve been having fun poking at lots of settings I like for Inverse World fodder, the last few days.

I’ve been having fun poking at lots of settings I like for Inverse World fodder, the last few days. Like, you can take Pathfinder’s Golarion, break up the continent into islands large and small, and boom, lots of potential fronts and neat places to go.

This is just a note to say that Jacob Randolph’s Mage has given me the insight about how to do up 3.5/Dreamscarred…

This is just a note to say that Jacob Randolph’s Mage has given me the insight about how to do up 3.5/Dreamscarred…

This is just a note to say that Jacob Randolph’s Mage has given me the insight about how to do up 3.5/Dreamscarred Press-inspired espers for Dungeon World. I need a little time to work up details, but it looks like probably one playbook and a spread of focus options will cover the parts I want to cover. Thanks, Jacob. 🙂

It occurs to me that a bunch of you probably don’t know that William Burroughs was in on early playtests of Dark…

It occurs to me that a bunch of you probably don’t know that William Burroughs was in on early playtests of Dark…

It occurs to me that a bunch of you probably don’t know that William Burroughs was in on early playtests of Dark Heart of the Dreamer. Here’s part of his writeup of Dis:

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In the City Market is the Meet CafĂ©. Followers of obsolete, unthinkable trades doodling in Etruscan, addicts of drugs not yet synthesized, pushers of souped-up harmine, junk reduced to pure habit offering precarious vegetable serenity, liquids to induce Latah, Tithonian longevity serums, black marketeers of World War III, excisers of telepathic sensitivity, osteopaths of the spirit, investigators of infractions denounced by bland paranoid chess players, servers of fragmentary warrants taken down in hebephrenic shorthand charging unspeakable mutilations of the spirit, bureaucrats of spectral departments, officials of unconstituted police states, a Lesbian dwarf who has perfected operation Bang-utot, the lung erection that strangles a sleeping enemy, sellers of orgone tanks and relaxing machines, brokers of exquisite dreams and memories tested on the sensitized cells of junk sickness and bartered for raw materials of the will, doctors skilled in the treatment of diseases dormant in the black dust of ruined cities, gathering virulence in the white blood of eyeless worms feeling slowly to the surface and the human host, maladies of the ocean floor and the stratosphere, maladies of the laboratory and atomic war… A place where the unknown past and the emergent future meet in a vibrating soundless hum… Larval entities waiting for a Live One…

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OK, so that’s actually from Naked Lunch, which was published in 1959. Still, good fodder for Dis!

So now I really, really want to throw Jacob Randolph’s Dashing Hero into the Planar Codex.

So now I really, really want to throw Jacob Randolph’s Dashing Hero into the Planar Codex.

So now I really, really want to throw Jacob Randolph’s Dashing Hero into the Planar Codex.

It occurred to me the other night that I could recycle the biotech beanstalk I wrote for Guardians of Order’s Ex Machina for Planar Codex use, too.

Jacob Randolph has scratched one of my long-time gaming itches as well as I have ever felt.

Jacob Randolph has scratched one of my long-time gaming itches as well as I have ever felt.

Jacob Randolph has scratched one of my long-time gaming itches as well as I have ever felt. The Dashing Hero is a playbook, and it…no words. I’m just going to cut and paste a few moves. These are some of the class’ starting moves.

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A Lover In Every Port (CHA)

When you enter a town that you’ve been to before (your call), roll +CHA. On a 10+, there’s an old flame of yours who is willing to assist you somehow. On a 7-9, they’re willing to help you, for a price. On a miss, your romantic misadventures make life more complicated for the party.

Daring Devil (DEX)

When you laugh confidently before performing a crazy acrobatic feat, describe it and roll +DEX. On a 10+, choose three. On a 7-9, choose two:

• You end up exactly where you want to be

• You don’t attract unwanted attention

• You grab someone nearby and bring them along with you • You show off and feel fantastic about it – take +1 forward

Plan of Action

There is always a chandelier, rope, window, cart, easily-spooked herd of livestock, or similar unusual environmental hazard handy in any situation in which it would be convenient for you and remotely plausible.

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It goes like that. And goes and goes like that. This is, I think, maybe the best, most compact distilled essence of the swashbuckling adventurer I’ve seen in rolegaming.

If you like this kind of thing, you will wish to send Jacob and DriveThru $2.49 of your money.

http://rpg.drivethrustuff.com/product/112061/The-Dashing-Hero—A-Dungeon-World-Playbook