On friday night, I will be enjoying my first ever play session of Dungeon World as the DM.

On friday night, I will be enjoying my first ever play session of Dungeon World as the DM.

On friday night, I will be enjoying my first ever play session of Dungeon World as the DM. I decided to create a smartphone app to not only help my players easily make their rolls, but also to enhance our play experience through fun sound bites.

When you make a successful roll in the app, you will be treated to a sound bite that encompasses what I define as success in Dungeon World. Being a badass.

Likewise for partial success, you hear a sound bite that communicates success at a cost.

Finally, failure on a roll will play a sound bite meant to echo the feeling of disappointment on a bad roll.

The combination of quick, easy rolls with sound bites that help us get back to the fiction should in theory create a very smooth game experience.

Now that my first draft of the app is complete, I figured I would share it with all of you in the hopes you too could benefit from its use.

I was also hoping to get some more suggestions for sound bites as there are currently 6 failure sounds, 10 partials, and 6 successes. I’d like to build these numbers up until it is rare to get a repeated sound bite in a single play session.

So to reiterate, success sound bites should convey a sense of being an action movie style badass. Partial successes should provide humor that reminds the players of the fun of complications. Failure sound bites should convey a sense of disappointment, but in a fun way.

Please let me know what you guys think. I’ll probably be making changes based on my own play testing, but your ideas are just as valuable.

http://britchson.com/dwapp