Hi, I just posted this on reddit, but I’ve been told this is the best place to get suggestions! I built a monk class (by combining two sources I found online ) for my sessions I plan to run because I love martial arts type stuff, and although I really like how the class is turning out, I’m concerned it might be too strong in areas, since I know I tend towards min/maxing in most games I play.
Specifically, I’m concerned the meditate move may be too strong at higher levels (cap at 5 prep, 6 for humans maybe?) and the spell moves at the very end of the doc which may also require a level cap so they can’t cast lv 9 wizard/cleric spells better than the actual cleric and wizard… I’m unsure though.
I’ve also been trying to think of a more narrative-based starting move to fit the theme, but nothing I’ve found or thought up satisfies me right now. So I’d love suggestions!!
(Also I put this under custom moves, since that is where I’d like the help – if that’s wrong let me know and I can change it)
Here’s the doc: https://docs.google.com/document/d/1-7CRbIBHJ-CgXax6YZ9b340yAywAzVgGvVphx_ceMf8/edit?usp=sharing
Here are the two sources I used (read: shamelessly copied and modified content):
http://www.story-games.com/forums/discussion/18072/dungeon-world-i-made-a-class-the-monk https://www.reddit.com/r/DungeonWorld/comments/2wzgzk/critique_my_monk_playbook_work_in_progress/