Dark Apprentice Compendium Class
Dark Apprentice Compendium Class
When you swear to serve an evil sorcerer and sign your name in blood, set your bond die with the sorcerer to d4 and gain the following move:
When you receive an order from your master, roll +bond. On a 10+, choose three. On a 7-9, choose one.
– You don’t take your bond die in damage if you disobey.
– Your bond die doesn’t increase one step (i.e., from d4 to d6 to d8 to d10 to d12, its maximum value) if you obey.
– You gain a new bond with your master, or you increase or decrease an existing bond by 1.
Additionally, whenever you level up, you may take one of the following in place of one of your normal advanced moves.
▢ Empowered Servitude. When you call upon the power of your master, roll +bond. On a 10+, hold 3. On a 7-9, hold one. On a miss, take your bond die in damage for your insolence. Spend hold one-for-one for the following effects:
– Use your bond die instead of your normal damage die when you attack.
– When you make a standard move, replace a d6 with your bond die.
– Gain 1 pt of armor per level of bond die (i.e., 1d4, = +1 armor, 1d6 = +2 armor, 1d8 = +3 armor, etc.) that defends against attacks. Each point of damage the armor absorbs reduces its value by one.
▢ Endowment of Magic. Your master grants you the ability to cast a spell from either the cleric or wizard spell list as if you had prepared it. You cast the spell as a wizard spell at a penalty or bonus equal to the difference between your level and the level of the spell.
▢ Servitor’s Blast. When you channel your rage and humiliation at your servitude into a blast of magical force, roll +bond. On a hit, do your bond die in penetrating damage to the target of your choice. On a 7-9, do your bond die in damage to the target of your choice and choose two from the list below. On a miss, choose one.
– The wild release of magical energy doesn’t affect everyone nearby.
– Your bond isn’t reduced to zero.
– Your bond die isn’t reduced to d4.