hey folks.

hey folks.

hey folks. Just wondering if there is an issue registering on the forums – http://apocalypse-world.com/forums/ – I am having issues getting my account activation email. I even tried another address thinking somehow it was flagged as a bad email (not sure how, but worth a shot). Anyone here a mod there or have contact with someone? Please let me know or send me a HO. Please?

Every second Thursday I send out the Dungeon World Newsletter

Every second Thursday I send out the Dungeon World Newsletter

Every second Thursday I send out the Dungeon World Newsletter

http://www.dungeonworldnewsletter.com

On Fridays I post it to here and /r/DungeonWorld. Here is issue #11!

——–

Campaign Starter: Sailing the Sapphire Isles: https://plus.google.com/+JeremyStrandberg/posts/Tseo6invVGk

by Jeremy Strandberg: https://plus.google.com/+JeremyStrandberg

This is a campaign starter by Jeremy Strandberg with a nautical theme. It uses a cool generator system where you roll one d6 for each Discern Realities questions and consult a list for each one to create the fiction. There’s also rules for creating your ship and some GM tools.

——–

Monthly Monster: The Virhemoth: https://www.patreon.com/posts/august-2017-14034819

by Johnstone Metzger: https://www.patreon.com/johnstone

“The Virhemoth is an evil deity, so maybe it’s counter-productive to pledge your soul to her, but I suppose some people are just desperate enough…” – Johnstone

——–

Rethinking how XP works: https://www.reddit.com/r/DungeonWorld/comments/6w3fqm/rethinking_how_xp_works/

by minneyar: https://www.reddit.com/user/minneyar

In this post reddit user minneyar discusses some shortcomings of the experience system in Dungeon World and gives some potential changes you can make in your games. It’s a well thought out post and it makes good use of bold text (I have a soft spot for good bold text).

——–

Corpseglade: https://www.patreon.com/posts/corpseglade-14124075

by Joe Banner: https://www.patreon.com/jbinc

“A human city in ruins. The armies of the unseelie at war with the dead. And a spurned, monstrous lord that seeks to corrupt it all…

Corpseglade is a standalone Dungeon World adventure (you don’t need any foreknowledge of my other adventures to run it.) It has 12 pages of fiction, custom moves, useful tables and pretty pictures to inform and inspire your next game of Dungeon World. Enjoy!” – Joe

——–

Discern Realities Podcast Episode 50: http://discernrealities.libsyn.com/episode-50

by Jason Cordova & David LaFreniere: http://www.gauntlet-rpg.com/

Reflecting on 50 episodes of Discern Realities / New podcast: Fear of a Black Dragon / Alignments and Drives /

The Elixir of Reality, Discerned / The Discern Realities Annual / Our comic strip AP featuring the story of St. Evelyn the White

——–

Mana Based Wizard Replacement: https://www.reddit.com/r/DungeonWorld/comments/6wg33y/critique_my_wizard_replacement/

by yochaigal: https://www.reddit.com/user/yochaigal

This version of the Wizard uses a mana system similar to Volley’s ammo system. If you roll a 7-9 one of your options is to lose the spell’s mana cost. There are other moves that build off mana system. Yochaigal, the author, goes over a lot of his thought process in the reddit thread.

——–

Two Simple Psychs Podcast with Guest Joe Banner: https://thepsychologyofgaming.com/2017/08/22/cognitive-dissonance-with-joe-banner/

by thepsychologyofgaming: https://thepsychologyofgaming.com/author/thepsychologyofgaming/

In this episode, I am joined by Joe Banner. We talk about the plethora of published works and his creative process. We also discuss motivations for independent publishing, ‘a hobby that pays its way’, and bi-directional skills between professions and games.

In the second half, Joe and I discuss Cognitive Dissonance. We talk about what it means to a story, how to implement it into role playing games, and the philosophy of healthy mental manipulation of players.

——–

The Reaper Playbook: http://drivethrurpg.com/product/220195/The-Reaper–A-Dungeon-World-Playbook?=affiliate_id=815382

by Dwarfare Games: http://www.drivethrurpg.com/browse/pub/9017/Dwarfare-Games?=affiliate_id=815382

$1.25 USD

The Reaper is a playbook where you play as a champion of Death. The starting moves give you a spectral scythe and the ability to sentence people to death. There’s some cool thematic moves around dying in this.

——–

The Mystic Compendium Class: http://drivethrurpg.com/product/219713/The-Mystic-A-Dungeon-World-CC?=affiliate_id=815382

by Overture Games: http://drivethrurpg.com/browse/pub/11925/Overture-Games

$1.50 USD

This is a small compendium class built around you managing your resource Ki. Fun fact, I’m listed in the credits for giving bit of feedback on a reddit thread.

——–

Markdown Version of the Perilous Wilds Tables: https://mhuthulan.wordpress.com/2017/08/19/on-the-fly-dungeon-generation-using-the-perilous-wilds/

by MhuThulan: https://www.reddit.com/user/MhuThulan

This is a cool little project to convert Perilous Wilds text into markdown. I work a lot with text conversion and markdown with my Dungeon World projects.

http://www.dungeonworldnewsletter.com

Hey all, I’d like quickly share with you a new project I am working on!

Hey all, I’d like quickly share with you a new project I am working on!

Hey all, I’d like quickly share with you a new project I am working on!

Originally shared by Damian “LFGM” Jankowski

Hey all, I’d like quickly share with you a new project I am working on.

www.LookingForGM.com will is a platform that will facilitate Pro GMs with tools to help them be successful as well as bring more and higher quality games to the RPG communities.

Pop on by and join the newsletter for updates and stay in touch on our G+ and discord communities (links are on the site)!

G+ community: https://plus.google.com/u/0/communities/107395425404008638940

I humbly submit Plot.Point/Core, my game some 15 years in the making.

I humbly submit Plot.Point/Core, my game some 15 years in the making.

I humbly submit Plot.Point/Core, my game some 15 years in the making. I thought folks here might find it interesting because while it bears only passing resemblance to DW, it does share the 6/7-9/10+ dice mechanic we know and love in DW.

Any feedback, comments and questions are very welcomed!

http://plotpointcore.com

Faster ways of taking out mooks

Faster ways of taking out mooks

Faster ways of taking out mooks

In tonight’s game we had a fight with a dozen kobolds protecting a baby dragon. This encounter took over an hour as we slowly took out one kobold after another. While the overall game was fun this battle was a little tedious. Are there any techniques for dealing with large groups of weaker enemies?

I definitely recommend traveling out of your own area for rpg inspiration.

I definitely recommend traveling out of your own area for rpg inspiration.

I definitely recommend traveling out of your own area for rpg inspiration. I’m in Albuquereque, NM for work and have seen some very different things than I’m used to seeing! This picture is my favorite though! I snapped it (totally unintentionally) as the beer truck was driving past!

Hey all!

Hey all!

Hey all!

Well, it’s been about a year since I’ve posted. And I’m posting again with another shameless plug. So, apologies in advance!

For anyone going to Dragon Con next weekend, I’ll be presenting a demo on using tabletop RPGs to teach philosophy. This time around, I’ll be using a stripped-down DW to discuss teaching the ethics of immigration. Afterwards, if there’s interest, I’ll be running a pick-up game too. I’d love to see you there.

Thanks!

Saturday, 11:30am

RPGs, Philosophical Pedagogy, and Immigration

Tabletop Gaming Track, Westin Augusta 3

“King Trumpkin Decrees a Ban on Elven Refugees! Philosophical Pedagogy, Tabletop Role-Playing Games, and the Ethics of Immigration”

Ryan Gabriel Windeknecht, Lecturer and Experience Learning Faculty Fellow; Department of Philosophy; University of Tennessee, Knoxville

This workshop demonstrates how tabletop role-playing games can facilitate teaching and learning. Specifically, it takes participants through a monster encounter, which encourages them to actively engage with and critically reflect on the ethics of immigration.

Participants will be provided with pre-generated characters and guided through the setup of the monster encounter. During the setup, they will debate whether their characters should escort a small group of elven refugees into a nearby city, which has recently banned them from traveling within its walls.

Following the debate, participants will begin the monster encounter. If their characters do escort the refugees, they will face the Captain of the City Guard, who will challenge them with statist arguments for closed borders (Miller 2005, Macedo 2007, Walzer 1983, Wellman 2008). If their characters do not escort the refugees, they will face the High Priest of the City, who will challenge them with egalitarian and libertarian arguments for open borders (Carens 1987, 2013). Once the monster encounter has been resolved, participants will take part in a short debriefing.

Assuming an interest in tabletop role-playing games, this workshop should appeal to both professionals and non-professionals alike, regardless of a familiarity with either pedagogy or philosophy.

Keywords: Pedagogy, Experiential Learning Theory, Gamification, Philosophy, Ethics, Immigration, Tabletop Role-Playing Games, Dungeon World, Monster Encounters

Now that DW and Pbta has won my heart, my D20’s need re-purposing. Please add to the list:

Now that DW and Pbta has won my heart, my D20’s need re-purposing. Please add to the list:

Now that DW and Pbta has won my heart, my D20’s need re-purposing. Please add to the list:

1) Balance my gaming table whilst playing DW

2) Paper weights for my DW character sheets

3) Place them on my windowsill as a trap for night burglars

4) Glue together and paint brown for fake doodie prank

My group of by now no longer quite so new newbie players was finally approaching the end of their campaign.

My group of by now no longer quite so new newbie players was finally approaching the end of their campaign.

My group of by now no longer quite so new newbie players was finally approaching the end of their campaign. However, our session earlier this week didn’t — of course — go quite as I had hoped.

Basically they decided to simply charge in on the priests doing the preparations for a let’s-materialise-the-blood-god ritual, and because they are five players, and they rolled well, they pretty much succeeded in preemptively foiling the ritual in all aspects that had been established in the fiction over the past year: they killed most lizard priests, freed the kidnapped girl who was supposed to become the avatar of the blood god, and stole the biomagical doohickey that they knew was powering the ritual. The Lizard Abbott only managed to get away by the skin of his teeth.

Now don’t get me wrong: a good time was had by all, but this session did not, at all, have an ‘end-game’ feel to it, and my problem is: how do I now, in the DW spirit, without too much (or any) railroading, give them such an endgame? I can’t just decide to materialise the blood god after all — that would be a cop out, and to be honest this was already the second time they prevented this ritual. Setting up yet another ritual would be boring. I suppose there’s nothing for it but to just forget about the blood god.

I am so conflicted about this. By all rights, having the heroes foil the bad guys’ plans should be a great ending to the campaign — but it was such an anticlimax — they were just so fast, and it was so easy, that it was no different from any normal encounter. It doesn’t feel right to end it here and just send them off to new adventures.

Upon reflection I suppose I should have made more effort to introduce multiple fronts/dangers. We started to focus too much on one story line, and so now there is nowhere else left to go.

Damn, this GM’ing stuff is hard…

How to subdue someone? (AKA not killing!)

How to subdue someone? (AKA not killing!)

How to subdue someone? (AKA not killing!)

Still Playing “Plague of Storms” and the Players messing with the Dwarfs in Riverwatch Hold.

Now they are able to learn an move called:

“THE EVIL ARE GUILTY, AND CREATE MERCY

When you subdue someone you would prefer to kill,…”

How would you handle the subdue thing?