Slightly tangential DW question- abort World of Dungeons. I love the WoDu booklet and am working on making a totally unnecessary cover with correct fonts and art.
But has anyone done this already? It would save some time.
Slightly tangential DW question- abort World of Dungeons.
Slightly tangential DW question- abort World of Dungeons. I love the WoDu booklet and am working on making a totally unnecessary cover with correct fonts and art.
But has anyone done this already? It would save some time.
Like two halflings on an epic road trip our new printing has finally arrived at our warehouse after three books…
Originally shared by Dungeon World
Like two halflings on an epic road trip our new printing has finally arrived at our warehouse after three books worth of adventures.
In stock now through Burning Wheel HQ (https://www.burningwheel.com/store/index.php/dungeon-world-print-pdf.html) and other fine retailers soon.
https://www.burningwheel.com/store/index.php/dungeon-world-print-pdf.html
The german edition of Dungeon World has just been spawned!
The german edition of Dungeon World has just been spawned!
Originally shared by Daniel Neugebauer
Bilder aus der Druckerei! Dungeon World ist fertig :-]
Hi
Hi
New gm here hoping to get some advice for my first game this Saturday.
I’m a bit stuck at hack n slash.
As I’ve understood it combat is like a back and forth conversation where the players and the gm makes moves respectively.
What does that mean for a +10 result at hack n slash IF the player chooses to avoid the enemy’s attack. Won’t that just mean that when the conversation shift back to the gm, the enemy attacks any way? How do I reflect in fiction that the player is safe from harm as a result from their successful roll. Do I let them attack again directly after, triggering a new hack n slash?
Thankful for any input!
What’s up all?
What’s up all? So I’m curious if anyone can point me in the direction of a good video on how to play Dungeon World? Not a live play, more like an instructional video. Something that actually points out the moves, how to GM correctly and all that. Thanks everyone!
FICTIONAL HARM SYSTEM
FICTIONAL HARM SYSTEM
I’ve posted on the Story-Games forum a piece of a larger PbtA fantasy project I would like to have feedback about.
Here:
http://www.story-games.com/forums/discussion/21322/unplayable-fantasy-pbta-fictional-harm-system
In this post I offer a heavily fiction first harm system meant to completely substitute DW health points and even AW harm segments, for both PCs and NPCs.
It’s supposed to make damage feel threatening and meaningful without necessarily making the PCs die like flies, while still allowing the GM to make other characters as fragile or resilient as needed.
The rest of the game system leveraging this core mechanic (moves, classes, etc) will come in future posts 🙂
http://www.story-games.com/forums/discussion/21322/unplayable-fantasy-pbta-fictional-harm-system
Having trouble with players sneaking in your games? This a great old article to refresh just how awesome DW is.
Having trouble with players sneaking in your games? This a great old article to refresh just how awesome DW is.
https://partialsuccess.wordpress.com/2014/02/27/stealth-in-dungeon-world/
Maybe another noobish question, but I’m listening to Adam K on Office Hours and the rest of his YouTube posts, but…
Maybe another noobish question, but I’m listening to Adam K on Office Hours and the rest of his YouTube posts, but does anyone know of any content wherein he is talking about his processes/thoughts of dungeon world?
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If you have a player use the Druid’s shape-shifting to cash in a hold and trample a baddie, which/how many of these…
If you have a player use the Druid’s shape-shifting to cash in a hold and trample a baddie, which/how many of these do you do you as GM:
-1) succeed at the action, no roll needed
-2) make them roll if danger is involved
-3) only have the player cash in a hold if their action is something that their character couldn’t do otherwise (fly, breath underwater, etc)
-4) allow the move to deal damage also
-5) only allow the move to be used for fictional positioning, no damage