http://zenopusarchives.blogspot.com/2012/02/holmes-basic-testimonials.html
Holmes Basic Testimonials
Holmes Basic Testimonials
Holmes Basic Testimonials
Just picked up the Dungeon World Rule Book a few days ago… and I am in love with it!
Just picked up the Dungeon World Rule Book a few days ago… and I am in love with it!
Just wondering though, for the Infinity minis game we used 1″ round flat glass beads as tokens with images glued to the bottom of them.
Anyone use something like these to pass on all the +1 forwards, or -2, etc?
Think it might be cool to pass them out to help remind Players of all their mods and such.
Is it worth it? And what kind of tokens would be useful to have on hand as a GM?
My home group and I are trying three different things for our next campaign starting tomorrow night (5 or 6…
My home group and I are trying three different things for our next campaign starting tomorrow night (5 or 6 sessions). I’ll report back on all of them after they’ve played it a while:
1) Getting rid of the Ability Scores: There was some chatter quite a while ago about getting rid of ability scores and just using the mods like AW, and I’ve been thinking about it ever since. What we’re going to try is when they level up they get to choose to either take a new move OR increase one of your mods.
2) Replacing alignment AND bonds with Traits: I’m taking the Trait list straight out of Freebooters on the Frontier (page 9). They can roll or choose 2 traits. Then at end of session they check if they’ve role played both of their traits (instead of alignment) for XP, and if they caused any ally to role play one or both of their own traits (like flags) for another XP. We’ve been playing Aid or Interfere as fictional description giving +1 or -2 for a long time now, so we don’t really use bonds anymore. We lose a little of the initial fiction associated with bonds, but I think I’ll use a “_Character 1_, tell us about that time Character 2 was Trait” format to make up for that.
3) Randomizing initial Stat mods: One of my players decided she wanted to randomize her stat mods after choosing her playbook. Then the other two players wanted to try it too. I made six cards (-1, 0,0,+1, +1, +2) and they’ll shuffle them and deal them out left to right. It may be interesting.
We’ll see how it goes. All three players are on board with these modifications. I want to give them a good try instead of just hypothesising about them lol.
I’ve been prepping some DW one-shots lately, and so blogged about techniques here – might be useful…
I’ve been prepping some DW one-shots lately, and so blogged about techniques here – might be useful https://burnafterrunningrpg.com/2018/02/13/dungeon-world-one-shots/
https://burnafterrunningrpg.com/2018/02/13/dungeon-world-one-shots/
Has anybody run Hot Springs Island in DW? Has anyone statted up any of the monsters or made any custom moves?
Has anybody run Hot Springs Island in DW? Has anyone statted up any of the monsters or made any custom moves?
Has anyone seen a Barbarian with the Indestructible Hunger move? How often did they use it?
Has anyone seen a Barbarian with the Indestructible Hunger move? How often did they use it?
I wonder if the -1 Ongoing might be a bit severe depending on their appetites.
In regards to H&S, how often do you have players roll as a 1:1 correspondence of their blow by blow beads vs zooming…
In regards to H&S, how often do you have players roll as a 1:1 correspondence of their blow by blow beads vs zooming out and extrapolating maybe 2 or 3 beads and then rolling as more of an indicator of overall momentum in battle?
Episode 55 of Discern Realities is here!
Episode 55 of Discern Realities is here!
In this one, we talk about playbook sads, Session Zero #5, getting the most out of Make Camp and Take Watch, read some contest entries, and continue our St. Evelyn the White comic strip AP.
As a reminder, our current contest is ongoing until March 1st. You can paste your entries right here or send them to gauntletpodcast at gmail dot com. For more info, check out the page at the link below.
So last night my players got lost in the jungle due to a failed trailblazing roll.
So last night my players got lost in the jungle due to a failed trailblazing roll. I decided to pull out the Chaos Temple I had been holding onto for a random encounter. They get there and immediately notice strange things (flies eating a dead spider, vegetation growing in the shadows instead of the light, etc). They make camp in the foyer to get out of the rain a failed Take Watch roll gets the druid taken in her sleep. The other two characters go looking for her, finding torches with blue flame that was cold to the touch. The torches eventually casted shadows instead of light, while everything that was outside of the torch “light” was illuminated well enough to see by… well nothing.
The druid awoke to a disembodied voice laughing and talking about how it had been forgotten and wanted her to be it’s friend. One of the grinning ape statues disappeared and then reappeared as a living creature that shapeshifted into other animals as it spoke to her. She found out its name is Ozo and it’s some sort of god of chaos. It gave her a necklace with a gold amulet carved in it’s likeness. I know I want to make the amulet do random things, based off a d100 table. What are some chaotic things it could do? I want there to be good, bad, and just plain silly effects in the mix. I saw the wild magic table for 5e and thought of using some of those, but I don’t want it to be caster focused since she is a druid.
Thoughts?
I’m looking for blind-testers to play a radical respin of DW.
I’m looking for blind-testers to play a radical respin of DW.
I need people willing to grab the rulebook and play it without the designer’s presence at the virtual table. Obviously, while recording online the game session.
Any volunteers? 🙂