Need feedback on a move for crawling through a ruined city.
Need feedback on a move for crawling through a ruined city. It’s too big to map entirely, so movement between locations will be abstracted similar to perilous journey
DELVE INTO THE RUINS
When you move through the monster inhabited ruins of the city, choose one member for each of the roles below:
The Pathfinder clears rubble and helps the others crawl past hazards. Roll +STR; ✴On a 10+, you uncover a hidden item, or location.
The Orienteer tracks landmarks and keeps the group from getting lost. Roll +Int; ✴On a 10+, you reduce the amount of Daylight burned to get to your destination.
The Lookout watches for traps and ambushes from the surroundings. Roll +Wis; ✴On a 10+, you can choose to either avoid or surprise a potential hostile encounter.
✴On a 7–9, each role performs their job as expected: none of the group is injured by a hazard, the journey takes about as long as expected, and no one gets the drop on you but you don’t get the drop on them either.
You can’t assign more than one job to a character. If you don’t have enough party members, or choose not to assign a job, treat that job as if it had been assigned and the responsible player had rolled a 6.
Distances in the ruined city are measured in Daylight. If you exit through the city gate as soon as it opens, hold 10 Daylight. At 0 Daylight, the city gates close, and you cannot enter the city that way.