Favourite moment from our latest DW session: when the cleric (of Pelor) convinced the paladin (of Pelor) to break…

Favourite moment from our latest DW session: when the cleric (of Pelor) convinced the paladin (of Pelor) to break…

Favourite moment from our latest DW session: when the cleric (of Pelor) convinced the paladin (of Pelor) to break his oath to Pelor!

They had been battling a village-squashing titan, and not faring very well. The wizard had already been stomped on, picked up, and thrown over the next hill (spoiler: he lived), when the PCs noticed that the earth-bound titan’s wings were badly hobbled by old bone-breaks that had never knit properly.

“I could fix your wings,” offered the cleric.

The titan paused mid-stomp. “What?”

A parley ensued, in which the cleric convinced the titan that she really could heal his old wounds for good. The titan Hantlogoth agreed to stop hunting mortals, if she could really do it. “But if you fail, I’ll kill you next.”

“How are you going to heal his wings?” I asked.

“I… don’t… know…” admitted the player, scanning her playbook. “Cure Light Wounds?”

Hantlagoth cracked his knuckles. The sound echoed off the hills like distant thunder.

“I can Lay On Hands,” offered the paladin. “Says right here, ‘remove one disease.’ This counts, right?”

“A debility is like a disease,” I reason. “Okay, it’ll work, if you roll well. He’s like a hundred times your size.” The PCs get the titan to lay down, and are all set to perform a miracle when the paladin realizes something:

“Hold on, I just swore to Pelor that I would KILL this titan!” He had in fact invoked the advanced move Exterminatus just minutes ago. “I can’t heal him now!”

“If you don’t, he’s going to squash us into jam!” the cleric stage-whispered.

Paladin, reading from his playbook: “When you speak aloud your promise to defeat an enemy, you deal +2d4 damage against that enemy and -4 damage against anyone else. This effect lasts until the enemy is defeated. If you fail to defeat the enemy or give up the fight, you can admit your failure, but the effect continues until you find a way to redeem yourself.”

“What’s the hold-up?” rumbled Hantlagoth.

A very interesting theological discussion ensued, in which the lives of the PCs and all the villagers were weighed against one hasty oath. The recently-ballistic wizard returned during this, spied this scene of healing and demanded “what the hell is going on??”

The cleric eventually prevailed, and the newly air-worthy titan kept his promise. Now we have a paladin who is firmly in the doghouse with his god, and is desperate for a chance to redeem himself.

Good times 🙂

I recently had a bit of difficulty with 6 players in a Shadowrun hack that I am working on.

I recently had a bit of difficulty with 6 players in a Shadowrun hack that I am working on.

I recently had a bit of difficulty with 6 players in a Shadowrun hack that I am working on. This also with 6+ players on keeping it flowing and providing some equal treatment for the players, so I developed this: (I welcome critique/refining)

Spotlight System for Dungeon World/ Shadow*World

This is a system that I am developing for larger games, generally over 4-5. Up to 8 should be able to use this system fine. I encountered a little difficulty in keeping things flowing and keeping track of who hasn’t gone recently in a large group, basically 6 or more players. So I have come up with the Spotlight terminology. This requires a bit of set up:

Set up tools

· Center Stage Bowl: Large Bowl for holding the Token, this will be called the Center Stage Bowl. When the GM places a player on the spot they are taking center stage and must place their Spotlight Token in the Center Stage Bowl.

· Spotlight Token: This is a coin or token labeled Spotlight. Each player should have only 1. When the GM passes you the Center Stage Bowl and puts the player on the spot, he is center stage and must place his Spotlight Token in the bowl.

· Shared Spotlight Token: This is a secondary token that is given to the players. It is placed volentarily into the bowl when another player has the Center Stage Bowl.

Process of the Game

1. The Game Master describes the scene and then turns to a Player and gives them a Soft Move, asking “What do you do?”, that player is the Spotlighted Character.

2. The Game Master passes the Center Stage Bowl to the Player and they are on the spot with a conflict to be resolved.

3. The Spotlighted Player is the person that is in the Spotlight at this moment. It is his conflict to take care of. So he places his Spotlight Token in the bowl.

4. The Player can ask for a re-iteration of the scene, maybe some details but if he asks much more than that he is using his Spotlight moment to fully examine the scene. Often this is ignoring the action at hand and giving the GM a Golden Opportunity to use a Hard Move or bring a Soft Move into play that could affect another player or affect the Spotlighted Player directly. It is also the Game Master’s opportunity to describe what is going on and have things happen that the player may be unable to stop or need to jump in on.

5. If any other Player is near enough or is a part of the same scene they may toss their Shared Spotlight Token in the Stage Bowl as well. This gives the other player an opportunity to describe how it goes along with the action at hand. Or even defend or help out if the main character that is on the Spotlight. If the other player doesn’t have a Shared Spotlight Token they may put in their Spotlight Token instead and if the Spotlighted Player does not do anything active about the question then the other player takes over the Stage.

6. Once the conflict is resolved, the GM, empties the Center Stage Bowl and will use the narrative to flow to the next logical person, describe more of the action on a personal basis and make another person the Spotlighted Character, passing them the Center Stage Bowl. If they do not have their Spotlight Token they may use their Shared Spotlight Token. If they have neither then the Center Stage may be passed to someone that does and they are taking over.

7. Once all of the Spotlight Tokens from each player are collected they and any Shared Spotlight Tokens are passed back to the players.

8. If a player doesn’t spend their Shared Spotlight Token then they still have it, if they have the retrieve it back at the same time the Spotlight Tokens are passed back.

9. Once all the tokens are back, start back up with one, most likely choosing another person to start, following the narrative but attempting to give everyone a starting Center Stage.

Intrigues of Parsantium, Episode 10: Parsantium Burns

Intrigues of Parsantium, Episode 10: Parsantium Burns

Intrigues of Parsantium, Episode 10: Parsantium Burns

In the latest recap see how things end and how there can be new beginnings….as a mob runs amok!

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World/page3

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World/page3

I’m going to be running a short-run game of “The Slave Pits of Drazhu” over at Roleplaying Online.

I’m going to be running a short-run game of “The Slave Pits of Drazhu” over at Roleplaying Online.

I’m going to be running a short-run game of “The Slave Pits of Drazhu” over at Roleplaying Online. Check it out over here…

http://rpol.net/game.cgi?gi=66897&date=1463522330

http://rpol.net/game.cgi?gi=66897&date=1463522330

Intrigues of Parsantium:

Intrigues of Parsantium:

Intrigues of Parsantium:

Episode 9: 2 steps back, 3 steps forward

In which we get the giggles and not much gets done, but what gets done is really great set up.

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=20035593#post20035593

https://forum.rpg.net/showthread.php?776829-Intrigues-of-Parsantium-Dungeon-World&p=20035593#post20035593

I ran my first DW game last night and we had a blast.

I ran my first DW game last night and we had a blast.

I ran my first DW game last night and we had a blast. I used The Slave-Pit of Drazhu. I modified it a bit. Everyone started out with the Pit Slave playbook, but when they made it to 5XP I let them “remember” the hero they once were and select an appropriate playbook based on how they had played their slave — lost HPs and XP transferred over.

I let them gain XP normally, but I also added 5 “heroic flags.”

Heroic Flags

[ ] Let me take damage for you when I am already hurt

[ ] Allow me to give you a treasure that I could really use

[ ] I Attack a Guard first

[ ] I Attack Drazhu first

[ ] Let me keep you from going first into danger so I can go myself

I let each person use a flag once – they checked it off and gained the XP.

It seemed to work well, everyone managed to “remember” their heroic selves before the big fight with the lich. (They lost their flags at this point.)

One of the slaves died early on, but rolled an 8 at the Black Gate, so Hel offered the character a chance to live as a hero again, but they had to kill Drazhu or die trying — no scampering away.

Anyway fun was had by all! I am converted to DW.

Props to Keith Martin Mark Zimmer  for helping me with the game and Jason Morningstar for the fantastic module.