Here’s a slightly edited copy of my friend’s Q&A session for the “Zelda but not Zelda” campaign he started Saturday…

Here’s a slightly edited copy of my friend’s Q&A session for the “Zelda but not Zelda” campaign he started Saturday…

Here’s a slightly edited copy of my friend’s Q&A session for the “Zelda but not Zelda” campaign he started Saturday night. I’ve shared the original post below.

https://docs.google.com/document/d/1PvodMoxPIWhGhFDxzAV4Pa-bG1tozLrgEnv8IEU92Ms/edit?usp=sharing

Originally shared by Brian Holland

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY Legend of Zelda” campaign he’s starting this weekend. I told him I could, but it’s more fun (and the players will have more investment) if they grow organically. So I sent him this, using a modified “Adventure Builder” by John Lewis…

We are heading to a dungeon on a small island

which lies in a kingdom told of in legend,

seeking the first of eight pieces of a powerful artifact

in order to defeat a tyrant and rescue his royal prisoner.

Start with these, then extrapolate outward…

What is the kingdom’s name, and what legends are told of it?

Where in the kingdom is the island, and how will you get there?

What is the artifact, and why is it in 8 pieces?

Who is the tyrant, and how will the artifact help defeat him?

Who is the royal prisoner, and how did you learn of his/her imprisonment?

I asked him to record the Q&A for me, so when he gets it to me I’ll post it here as a follow up.

On Discern Realities

On Discern Realities

On Discern Realities

Heya everyone, I’ve been having some thoughts about our resident Read a Scene move, and I’m looking for some insight.

Recently I’ve started thinking about how often I get to use it in my games and about the questions it offers – the first two in particular. Basically, they feel like they’re a little at-odds with how I naturally present scenes in my games, regardless of system.

Let’s use the example of a dingy tavern, full of scum and unpleasant folk. My players Discern Realities to look about the place and they ask “What happened here recently?”, so I tell ’em about how it looks like there’s just been a barfight – people are still picking up shards of broken bottle off the floor.

But isn’t that kind of information the sort I’d just tell the players anyhow? After all, I’m looking to Say What Honesty Demands (not a GM Principle in Dungeon World, but both implied and explicitly referred to) and heck, that seems like a perfect way to Reveal an Unwelcome truth (a GM move) and show the players just how unpleasant the tavern is. Even if the players are looking to investigate a mystery or suchlike, wouldn’t “What here is useful to me?” be a more appropriate question there? They already know what happened there – that’s how they know there’s something of import to Discern Realities in the first place!

“What is about to happen?” seems to run into that same issue. It seems like it fills the same role as “What should I be on the lookout for?”, just with a focus on the future rather than the present – but I’m not sure if I’ve ever had a situation in one of my games where that distinction was ever important. It’s also something that I feel like I’d generally cover with a GM move – maybe Revealing an Unwelcome Truth, maybe not.

Am I making sense, or have I gone mad? Help me, Dungeon World Tavern.

Some ideas for revising Debilities, Make Camp & Recover

Some ideas for revising Debilities, Make Camp & Recover

Some ideas for revising Debilities, Make Camp & Recover

I’m seriously thinking about implementing these in #Stonetop, but they’d work pretty well with standard DW, too!

Interested in your thoughts.

https://docs.google.com/document/d/18HVXpyAiWP-q9dh2W3G8ni8vj7gJJGc_souVWmT3kqA/edit?usp=sharing

Welcome to the Adventure DB! (closed beta)

Welcome to the Adventure DB! (closed beta)

Welcome to the Adventure DB! (closed beta)

This is a very basic version of a database I want to create for people to keep their NPCs, monsters, adventure starters, magical items, treasures, random tables, etc… in order to keep all your objects in one place as well as draw inspiration from others. The plan is to keep it system-agnostic.

It is a very basic version at the moment but I will be building it as time goes on and I would love your input!

http://167.99.48.62/

Anyone knows how I can contact the writers of “Read and understand Dungeon World” (“Dungeon World Guide”)?

Anyone knows how I can contact the writers of “Read and understand Dungeon World” (“Dungeon World Guide”)?

Anyone knows how I can contact the writers of “Read and understand Dungeon World” (“Dungeon World Guide”)?

The one from here: http://apocalypse-world.com/forums/index.php?topic=4996.0

(I can’t write in the forums, as they don’t seem to send a confirmation mail to me…)

http://apocalypse-world.com/forums/index.php?topic=4996.0

Great free source book for GMs looking to adapt the classic D&D module B4: The Lost City to Dungeon World.

Great free source book for GMs looking to adapt the classic D&D module B4: The Lost City to Dungeon World.

Great free source book for GMs looking to adapt the classic D&D module B4: The Lost City to Dungeon World.

https://sites.google.com/site/bxgrimoire/B4%20campaign%20sourcebook.pdf

The newest episode of Discern Realities is here!

The newest episode of Discern Realities is here!

The newest episode of Discern Realities is here! The conversations in this one are really fantastic, some of the best we have had to date. In the first segment, I share a bunch of wide-ranging thoughts on a new campaign, including the use of Johnstone Metzger’s Class Warfare. In the second segment, we talk about Oli Jeffery and Rob Bullen’s Alford Soultaker AP. The third segment is about creating a play culture that embraces adversity. In the fourth segment, we read another contest entry. In the final segment, we have a really fun, action-packed bit of play with St. Evelyn the White.

Enjoy!

http://www.gauntlet-rpg.com/discern-realities/episode-57

Today, in #DungeonWorld, our heroes succesfully negotiated with the elves via a charmed hostage, got their…

Today, in #DungeonWorld, our heroes succesfully negotiated with the elves via a charmed hostage, got their…

Today, in #DungeonWorld, our heroes succesfully negotiated with the elves via a charmed hostage, got their pseudodragon back, and performed a ritual to safely plant Gary the Treeman’s last acorn in the corrupted centre of the forest.

Nothing was burned down today.

Next, they’re riding their stolen horses to Daviston, to steal salamander eggs from some aristocrat.

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY…

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY…

A friend asked me to make a couple adventure fronts for a “Legend of Zelda game, but I don’t want it to be EXACTLY Legend of Zelda” campaign he’s starting this weekend. I told him I could, but it’s more fun (and the players will have more investment) if they grow organically. So I sent him this, using a modified “Adventure Builder” by John Lewis…

We are heading to a dungeon on a small island

which lies in a kingdom told of in legend,

seeking the first of eight pieces of a powerful artifact

in order to defeat a tyrant and rescue his royal prisoner.

Start with these, then extrapolate outward…

What is the kingdom’s name, and what legends are told of it?

Where in the kingdom is the island, and how will you get there?

What is the artifact, and why is it in 8 pieces?

Who is the tyrant, and how will the artifact help defeat him?

Who is the royal prisoner, and how did you learn of his/her imprisonment?

I asked him to record the Q&A for me, so when he gets it to me I’ll post it here as a follow up.