I’m hosting a game night this Wednesday that will likely have 10-12 attendees.
I’m hosting a game night this Wednesday that will likely have 10-12 attendees. I’d like to run an RPG. Right now I’m leaning toward a Freebooters Funnel (so it would double as a playtesting session for the current Funnel rules).
For the Funnel I would divide the players into 2-3 teams of 3-4 villagers each, and have them assaulting the citadel of the dark lord that has ruled over their families for generations. Each team would be assigned or come up with a different avenues of approach.
My plan is for each avenue of approach to involve 3-4 challenges before the confrontation with the dark lord. One player on each team would be nominated as a caller/leader, responsible for organizing and communicating their team’s plan to tackle each challenge. I would describe the situation facing Team A, then leave them to formulate a plan while I move on to Team B, etc. then return to each team in turn to resolve their plan (as communicated by the team leader) by the usual procedures. My hope is to produce a satisfying one-shot session for a dozen players with a minimum of waiting/downtime.
Anyone ever done something like this before? Are there any potential problems that I may not have considered? Any ideas for incorporating further opportunities for play within each team as I’m dealing with other teams? Any existing “assault the citadel”-style adventures/examples that I can look to for ideas?
Thanks!