I’d like to make sure that I grok Fronts and that I’m not making any egregious errors with these.
I’d like to make sure that I grok Fronts and that I’m not making any egregious errors with these.
First Session: The PCs are investigating a cult of water-themed necromancers with an artifact of the sea-god the Priest of the party worships, a large silver Scrying bowl. They fought a zombie sea-serpent in a large cave, and the party Mage heard a malevolent voice in his head directing him to find the voice’s sanctum. The party was alerted to the location of the artifact by a mysterious beggar.
The Fronts:
Adventure: The Cult of the Deep Death
Cast
– The Beggar
– Sharad, Sahuagin Baron
– Arkos, Deep Priest of Taigon
Stakes
– Will the Sahuagin escape to infiltrate Reefton?
– Will Rasputin the Mage accept Tlazhocatl’s Bargain?
– Will Arkos break the seal?
Danger: Warren of the Sahuagin
Type: Cursed Place – Shadowland
Instinct: To corrupt or consume the living
Impending Doom: Usurpation
Grim Portents
– The Sahuagin have found a suitable victim
– The Sahuagin complete their vile experiments
– The Sahuagin escape into an underground river
Danger: The Voice of the Deep
Type: Arcane Enemy – Ancient Curse
Instinct: To ensnare
Impending Doom: Impoverishment
Grim Portents
– The Voice tempts Rasputin (checked)
– The Voice offers its boon… for a price
Danger: Rites of the Cult
Type: Horde – Cult
Instinct: To prepare the way
Impending Doom: Destruction
Grim Portents
– Arkos communes with the Eye
– Arkos fills the Eye with sacrificial blood
– Arkos casts the Eye into the Maw and becomes the Child of the Deep
Campaign
Cast
– Aresceth, The Hungry Voice, God of Entropy
– Tlazhocatl, ancient aboleth
Stakes
– Will Arasceth unmake creation?
– Will Tlazhocatl reform the world in his twisted image?
Danger: Aresceth, Breaker of Chains
Type: Planar Force – Elemental Lord
Instinct: To tear down creation to its component parts
Impending Doom: Destruction
Grim Portents
– The First Seal is broken
– The Second Seal is broken
– The Third Seal is broken
– The Final Seal is broken and Aresceth slips his bonds
Tlazhocatl, the Remaker
Type: Ambitious Organization – Cabal
Instinct: To absorb those in power, to grow
Impending Doom: Usurpation
Grim Portents
– The Cult of the Remaker establishes a foothold in Reefton
– The Cult of the Remaker operates openly in Reefton
– The Cult of the Remaker is in charge of Reefton
In short, it’s Temple of Elemental Evil meets Shadow over Innsmouth. Tlazhocatl is trying to manipulate the party into releasing and then defeating Aresceth so it can turn reality into its own twisted perversion of a paradise.
My questions;
– How are my Grim Portents? I tried to make them the “To Do list” of each of the dangers, and to not rely on any particular PC action.
– Should I add another Campaign Danger?
– How are my stakes?
– Do you have any special idea that might mesh well with these?
Thanks!