Ok so I’ve got two main questions about DW that’ve been coming up from the sessions I’m running that I haven’t been able to figure out from the book.
1) How to differentiate task of varying degrees of difficulty.
Right now it seems that no matter how difficult it is to defy danger, as long as it’s reflex based they only need to get a 10+ with DEX to totally avoid it. Now, one thing that I have seen people suggesting is to make the penalty more severe but I don’t think that really allows enough space for me. Sometimes I’d like to have a difficult task for my guys to do which may only have a small impact on the game. Another possible approach is to make the plays roll defy danger a couple times, but that also seems a bit rough. My possible ideas to fix this is:
1)Tell they to roll defy danger and take 1 away from their score.
2)Tell them to defy danger with three dice and take the worst result.
Both of these though have absolutely no grounding in the rules though so…. suggestions are more than welcome.
2) I don’t really know what I should be doing when the players are trying to convince NPC to do what they want. At the moment I’m just seeing what they say and being a bit more nice or strict depending on what their charisma is. I might eventually go to creating custom moves for specific events. Thoughts?