Hmm.  I’ve got a bit of a problem, and I was wondering if anybody else had tried this.

Hmm.  I’ve got a bit of a problem, and I was wondering if anybody else had tried this.

Hmm.  I’ve got a bit of a problem, and I was wondering if anybody else had tried this.

I’m running a Dungeon World campaign (we’re at about session 7 or so), and the group is about to arrive in the Capitol City of the setting, which is going to be the big location for much of the rest of the campaign.

Without getting too granular, the technology setting is basically intended to be the dawn of firearms.  To this point, everything the group has encountered has all been sword and board, but I intend for the first matchlocks to be in the hands of the enemy in the capital…and there are no rules for matchlocks.  I’m figuring the range for them would be near, as pretty much anything prior to the rifled musket was wildly inaccurate, but I’m trying to get a feel about what damage die to assign to a small group of musketeers.  Do I stick with the d8 as default for a group?

Thoughts?