tldr; need to design a custom move for fishing
I’ve started GMing a campaign for friends of mine that I’ve played other rpgs with in the past and I know from those games that they love fishing. I don’t blame them; I know when I played World of Warcraft I spent a lot of time fishing too because it allows you to linger in the world and in the character without the pressure of “doing”. When we’ve played D&D, the DM allowed this to turn into people rolling for fishing until patience ran out, the end result being a few fish for dinner around the campfire. Dungeon World doesn’t naturally incentivize fishing because it doesn’t provide an action for it. They say they fish, I say they successfully catch something, and we all move on.
I’d like to surprise them by making fishing more fun. Does anyone have ideas for a custom move? I’m thinking of something along the lines of “When you’ve fished for a period of time…” with 10+ being the finding of a magical item in a fish, 7-9 being some kind of selection of rewards and dangers, and 6 being… I don’t know what yet. I need to make it so that there’s enough risk involved that players don’t fish from now into infinity and end up with so many items that each becomes less unique and valuable.
Ideas?