Does anybody have a comparison handy between Dungeon World and World of Dungeons for a Planarch Codex game?
I’m looking at starting an extended, online campaign with Dark Heart of the Dreamer as the key source of setting information, but I can’t decide between Dungeon World and World of Dungeons for the system.
I can see where Dungeon World has advantage in terms of more advancement options, more codified moves, more structure; but I can also see where World of Dungeons might be able to get the feeling of Dark Heart of the Dreamer right by means of having the more flexible character building and rule adjudication.
That’s the start of things in my mind, and it’s pretty even. Thoughts?
(I’ve read the guidelines for one-shots and first sessions with the advice to start with World of Dungeons and move to Dungeon World, but I fear that would be more trouble than it’s worth. I could easily be wrong, though; has anyone tried this?)