Hi guys, there is a new hobby store in town, (the only hobby store) and the owner interviewed me about roleplaying…

Hi guys, there is a new hobby store in town, (the only hobby store) and the owner interviewed me about roleplaying…

Hi guys, there is a new hobby store in town, (the only hobby store) and the owner interviewed me about roleplaying games and he asked “what do people need to start playing roleplaying games?”

My first jump answer was “dice” but I think now that a Starter Dungeon World Set would be awesome to be sold to promote the game in new people to roleplaying games. I want to create it. Fast rules in easy reference cards, characters in short ready to play the first mini adventure and if they like it prompt them to buy the book and read the whole thing. Do you have any advise on this idea?

My players seem to live by very well without paying much attention to bonds.

My players seem to live by very well without paying much attention to bonds.

My players seem to live by very well without paying much attention to bonds. Therefore they make few interpersonal roleplaying and get no XP for resolving them. Session after session they carry the same bonds and only some resolve any. Is that the way it should be or am I GMing it wrong? Is there such a thing as an “average” rate for solving Bonds? Thanks for your input.

Playing DW 2-hour demo The Slave-Pit of Drazhu at the Anime Convention in Venezuela (Margarita Island).

Playing DW 2-hour demo The Slave-Pit of Drazhu at the Anime Convention in Venezuela (Margarita Island).

Playing DW 2-hour demo The Slave-Pit of Drazhu at the Anime Convention in Venezuela (Margarita Island). They loved it.