Hi all! My campaign that has been running for about a year now is losing its momentum, and I’m beginning to suspect the players would like to move on. Perhaps even I would like to move on. I’m thinking of trying to wrap it up in the next 1 or 2 sessions, and at that point decide what to do with the players.
I have three fronts going on, each with its big evil bad guy, and they all more or less converge to the same location, albeit in different ways and with different purposes. How can I reconcile all this mess in a swift manner? For context: 1) A wronged former lord of the lands who turned to necromancy and raised a slave army, now besieging the hub town, hoping to burn it to the ground. 2) His young black dragon, breaking free from his control, trying to assert her own dominion. 3) The necromantic cult that actually pulled the strings and now brought forth the avatar of their goddess, incarnated in the resurected dead wife of the lord, interested mostly in devouring as many souls as possible.
Since it’s already a war-like situation, I’m thinking there could be a huge last battle in which each of the three parties attempts to come out on top. Unfortunately I’m afraid that would remove agency from the players. Their goal has always been to protect the town, and most likely to overcome the three fronts, but if I just pit these against each other, they might cancel out without the players having to do anything about it. The characters are mostly good, I don’t think they’d ever want to side with any of these parties (although that would be a fun turn of events). I don’t think they’re interested either in going out in a blaze of glory, grim sacrifice style.
Any suggestions on how I could bring a super epic conclusion to their campaign in a few sessions, in a meaningful and satisfying way?