A curse has befallen you, adventurer, a curse only breakable by the power of death itself.

A curse has befallen you, adventurer, a curse only breakable by the power of death itself.

A curse has befallen you, adventurer, a curse only breakable by the power of death itself. You know that the time to prove yourself is running short. Will you be cowering in your deathbed, calling out to loved ones as you flake away?

No. Now is the time: the time to stand for all you hold dear and fear nothing. You have nothing to lose, and nothing will hold you down.

This compendium class was inspired by a whole lot of stuff and made to suit your typical warrior taking as many enemies down with him.

https://docs.google.com/document/d/10j1HNXIFRJ8lYPvE0SqfIKD1krZI9RjQ7eLfuic9OIw/edit?usp=docslist_api

Here’s some base classes and a compendium class I’ve made.

Here’s some base classes and a compendium class I’ve made.

Here’s some base classes and a compendium class I’ve made. Sorry that its not all in the proper DW character sheet form, I only have this iPad to work with.

Feel free to comment on this post or on the documents themselves about the classes.

https://docs.google.com/folderview?id=0Bxal5VdTiAVjRXEtVXctRlJVN3M&usp=docslist_api

My brother and I are at odds, right now, on the subject of Origin VS Racial moves.

My brother and I are at odds, right now, on the subject of Origin VS Racial moves.

My brother and I are at odds, right now, on the subject of Origin VS Racial moves.

On the Origin side, not all elves are the same. A stocky elf or a dainty dwarf might get a few strange looks, but these kinds of characters shouldn’t be impossible. Races should provide only narrative based advantages and disadvantages.

On the Racial side, some races are just better at doing certain things than others. Some skills and tendencies are just innate to certain races. Dwarves grow up learning how to forge things, why can’t my class give dwarves bonuses to crafting?

I thought of a solution that might work, but I want feedback to see if you guys like it or not:

A racial handbook, with a small, versatile move for every race (think Number Appearing, except for the basic races, and each race is counted as “Any Class”). Players would get this move and an Origin move.

Thanks in advance for any helpful suggestions!

This is my formal apology for my previous post.

This is my formal apology for my previous post.

This is my formal apology for my previous post.

Seeing as I am of the very small minority in this situation, I can understand the offense people took at my accusation. Though I will never charge for the playbooks I make, I will never berate others for making money off of their own.

Two questions:

Two questions:

Two questions:

1. Why do so many people put a price on their homebrewed material? Classes like the Medic and Kobald seem cool but putting a price on it just seems like a waste. Your homebrews are not in high enough demand that you can charge people for downloads.

2. Does anybody know how to make use the class template using only an iPad?

Thanks and regards in advance.

Here’s an idea: Pokemon Mystery Dungeon World

Here’s an idea: Pokemon Mystery Dungeon World

Here’s an idea: Pokemon Mystery Dungeon World

The PMD video game has pretty much always been a let down, which is a shame because the prospect of being a charizard and burning down your enemies is an awesome idea.

The Dungeon World mechanics are nothing if not flexible and built for creative play, and I think it would be a good fit. Of course, some changes would have to be made:

My idea for the added mechanics would be (besides homebrewing new classes) to replace racial moves with 1-3 racial tags. Racial tags would work like the strengths for a ranger’s animal companion, and would require the DM’s approval. Then the DM would assign the same number racial disadvantages.

Examples of racial tags are:

Claws that deal class damage

A small fire on the end of your tail

Vines that can manipulate things at close range

Examples of racial disadvantages are:

A weak spot

Poor vision/hearing

Requiring contact with water often

Thoughts, comments, concerns, hopes, dreams?

I have a problem: It is just as easy to Hack and Slash at a goblin as it is to Hack and Slash the Apocalypse Dragon.

I have a problem: It is just as easy to Hack and Slash at a goblin as it is to Hack and Slash the Apocalypse Dragon.

I have a problem: It is just as easy to Hack and Slash at a goblin as it is to Hack and Slash the Apocalypse Dragon.

My proposed solution: A skill stat for NPCs. You subtract this from all Hack and Slash (and maybe Volley?) rolls against this NPC. This number does not go above 3, unless you are specifically trying to kill the players.

What do you think?