I’m a little new to GMing this game (I’ve made several attempts to get a steady group together and hopefully this…

I’m a little new to GMing this game (I’ve made several attempts to get a steady group together and hopefully this…

I’m a little new to GMing this game (I’ve made several attempts to get a steady group together and hopefully this one will actually stick for more than 2 sessions) and was wondering what folks thought of the “armaments are vicious and obvious” form of attack. I feel like the majority of monsters could fall under that (a mercenary’s sword, a spider’s fangs, a centaur’s bow and arrow), but glancing through the pre-made monsters in the book, very few have bonus damage on top of their regular dice roll. Are there more specific circumstances where I should allot that +2, or am I just overthinking it? Thanks!

I’m a little new to making magical items and would really appreciate some insight as to how this sounds mechanically.

I’m a little new to making magical items and would really appreciate some insight as to how this sounds mechanically.

I’m a little new to making magical items and would really appreciate some insight as to how this sounds mechanically.

The Shoes of the Leaping Man

These shoes are embedded with the silhouette of a man in mid jump holding some sort of mysterious orb. These shoes allow the wearer to jump up to 100 vertical feet. When attempting to do so, roll+DEX. *On a 10+ you jump to your target with sure footing. *On a 7-9 choose one: your jump is too high, land with a thud and take 1d4 damage OR your jump is a little short, it’s up to you to find a handhold.

Thanks!