My local game shop, Big Robot Games, is hosting an all-night RPG event. It’s scheduled for 12 hours, 8PM on Oct 5,…
My local game shop, Big Robot Games, is hosting an all-night RPG event. It’s scheduled for 12 hours, 8PM on Oct 5, Saturday, until 8AM on Sunday Oct 6. I am running a Dungeon World table and already have my 6 players signed up for the session.
Two of the six players have played a DW session with me already, so they have a good idea of the game, but the other 4 are firmly entrenched in 3.5 so they will have to catch on as we go.
For such a long game, I have a couple thoughts regarding structure.
1 – I plan to split the session up into 3 parts, both for breaks and to let the characters level up, and probably do End of Session stuff at each break to let them resolve bonds and pick new ones, etc…
2 – Current expectation is to treat this as 3 or 4 “chapters” to the session, which should allow me to play an over-arching Front like a campaign, while still being in a one-shot real-world event.
3 – Because I will be playing with just the core classes, I will have 6 of the 8 covered at the start. This will either let me add another player or two as the night goes on, or let someone try a different class, switching at one of the breaks. Does anyone have thoughts (good or bad) with the idea of switching a class during a session like this?
I welcome your ideas and suggestions for this event! Ideas for a Campaign Front, themes, etc… are all welcome!