I have the skeleton of an idea for doing DW summoned creatures something different than the summon monster spell,…

I have the skeleton of an idea for doing DW summoned creatures something different than the summon monster spell,…

I have the skeleton of an idea for doing DW summoned creatures something different than the summon monster spell, more of a ritual.. I only own the core book so keep that in mind I’m not familiar if this is already done.

Player rolls and gets x number of holds based on the roll. The player then can spend holds to summon a type. Weaker cost less and strong creatures cost more.

So for example a necromancer could spend 2 holds to summon 2 skeletons or spend 2 holds to summon a single zombie.

On subsequent turns holds can be spent to activate the summoned creatures to attack and do other things. When the last hold is spent the creature leaves/blink sout/falls to dust.

On a failed roll maybe something is summoned but it attacks the summoner.

Yes this idea is based on the druids shape shift in a way.

I think this would be sweet to run with DW.

I think this would be sweet to run with DW.

I think this would be sweet to run with DW. I think ill start stating up the threats in DW. For those who like dungeons on the dark and weird side.

Originally shared by Samwise Seven RPG

I just put up this twisted little dark fantasy dungeon adventure.  It is a pay what you want PDF so you can snag it for free.  I also plan on running it with LotFP soon on my YouTube channel.  http://www.drivethrurpg.com/product/159883/Murcantos-Lair

http://www.drivethrurpg.com/product/159883/Murcantos-Lair

Sorry for my ignorance if this has already been covered, I’m new to DW. But I love to tinker.

Sorry for my ignorance if this has already been covered, I’m new to DW. But I love to tinker.

Sorry for my ignorance if this has already been covered, I’m new to DW. But I love to tinker.

I noticed a few posts about set damage and variable damage other than die types.

Taking something from 13th Age what about set damage with a bonus on odds or even rolls. For example Fighter damage being a set 5. On an even roll add +3.

Another use of the odd/even roll could be traits. For example an elven long bow could have, Even roll gain +1 piercing.