I need a little help with the Front I’m working on for my Adventures On Dungeon Planet game.
On the Campaign Front I’ve got the the bigger dangers in place no problem. The Impending Dooms attached to them are overarching and large scale like they should be.
But then on the Adventure Front my instinct is to write in Dangers with Grim Portents that lead to an Impending Doom like “the party is stranded with no easy way out” or “the Orb stays in the wilderness where it belongs” instead of big broad Dooms like Impoverishment or Tyranny.
Does anyone use Dangers like that for more localized or party-specific consequences?