Sorry for spamming a bit, but I realized the “moves” rows were a little off center. Added an extra few boxes for moves, too, since I figure that’s more important.
Heres DW Generic Character Sheet 2.0
Sorry for spamming a bit, but I realized the “moves” rows were a little off center.
Sorry for spamming a bit, but I realized the “moves” rows were a little off center. Added an extra few boxes for moves, too, since I figure that’s more important.
Heres DW Generic Character Sheet 2.0
Hey all.
Hey all. Longtime lurker on the community and I love it. My players LOVE all the fiddlybits of Pathfinder and whatnot, and in order to make the game feel less constricted and a little more free-flowing (and still be pretty) I’ve made a generic, one-page character sheet. I’m going to allow the players to be “generic” characters and branch out into whatever it is they want to do. I’m thinking in the style of Skyrim. If they want to get good at magic, well, they can do magic. In any case I spent some time creating this generic sheet from pieces of the playbooks. Any suggestions/ideas on how to run a campaign this way? I was going to let them have a pick of anything in the moves categories. Maybe starting with a max of 3 moves to choose. My thoughts now, in addition to the level restrictions, that the PCs would have to have at least 3 moves from the starting moves of a given class in order to get an advanced move of appropriate level. Any other ideas?
Hope ya’ll like it!