How delicate is the balance and integrity of Freebooters on the Frontier? How compatible are the Perilous Wilds compendium classes, for example? How would you change them or not? Am I right in suspecting that if I wanted to introduce a new class altogether (a few in Grim World seem to fit with the idea of the campaign I want to run) the better idea would be to introduce advanced moves to the appropriate existing class?
Thanks!
One more thing: it’s perfectly legitimate to do less random character creation, right? Specifically, I wanted to let the players choose their class/heritage, distribute stats like core DW and then only roll for Luck. I’ll probably start them off with max HP and then do the SWN rolling for HP from then on.